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Sessions 10 Reading

TOTAL COMMUNICATION
Summary of "Communication Systems, Devices, and Modes" from Hand-In-Hand

MULTI-MODAL COMMUNICATION
Individuals who are deaf-blind use a wide range of communication forms:

  • Touch cues

  • Object cues

  • Gestures, vocalizations

  • Three-dimensional tangible symbols

  • Pictures

  • Sign language/speech

  • Written word (print/Braille)

  • Body language, facial expression

Aided and Unaided Communication

Unaided communication is nothing more than the person's ability to communicate. It requires no system or device. These include: vocalizations, speech, gestures, and sign language.

Aided communication includes the use of something in addition to the individual's body. These include: equipment used to write print or Braille, devices that provide speech, pictures or photographs, objects, etc.

Augmentative and Alternative Communication (AAC)

Range from low tech to high tech.

Low tech devices include communication boards or systems with symbols in which a person who is deaf-blind may use by pointing, eye-gaze, or any other means he or she is physically capable. Low tech devices do not require electrical power.

High tech devices include computers, devices that produce speech, etc. and require electrical power.

Read the Major Considerations that are listed on pages 224-225 of Hand-In-Hand.

NOTE: Remember, a low tech device must be in place before the use of a high tech device can be introduced. It is important to maintain the low tech device (system). After all, a low tech device will never run out of power.

SYSTEMS FOR RECEPTIVE COMMUNICATION

Tactile cues

Tactile cues are
receptive-input cues that are strongly associated with specific contexts and are presented through touch. Tactile cues are either touch cues or object cues.

Touch Cues

Purpose of touch cues:

Provide the individual with deaf-blindness with 

- information
- a directive
- feedback (either positive or negative)
- help develop receptive communication skills and are used most often with individuals at the early stages of the development of communication (preintentional and emerging intentional communication skills)

Touch Cues are made

- directly onto an individual's body
- specifically for an individual's receptive communication needs
- the same way each time by every person who uses them with that individual
- immediately preceding an action or activity
- to alert the individual that something will follow the cue
- to focus the individual's attention on the interaction or event that follows
- to help the individual begin to anticipate what will follow and begin to make associations of meaning between the cue and the event or action
- with the expectation of a response from the individual, perhaps not initially, but after repeated cuing over time.

Selection of touch cues:

- must be different enough from one another so that the individual with db can discriminate among them.
- must be associated with a coming activity or event.
- must be used consistently.
- must be presented so that a waiting period can occur directly afterwards to allow the individual with db the time needed to process the cue and make an anticipatory response if possible.

Object Cues

Purpose of Object Cues

- provide information
- provide direction
- positive or negative feedback

Types of Object Cues

- in beginning, should be the actual object that will be used for the activity (e.g., a towel for bathing, diaper for changing, etc.)
- an object identical to one used in activity but not the same one
- partial representation, something that can be used in place of the whole object
- photo
- picture
- symbol (e.g., Meyer Johnson Symbols, Bliss, etc.)
- Print

Use of Object Cues

- often used in conjunction with calendar boxes during transitions between activities.

("Help at a Glance." page 236, in Hand-In-Hand, "Tips for using calendar boxes)

SYSTEMS FOR EXPRESSIVE COMMUNICATION

Tangible Symbol Systems

Non-electronic or low-tech modes of aided expressive communication may use symbols that are tangible. Tangible symbols are a type of concrete symbol. They are either three dimensional (objects) or two dimensional (pictures that can be picked up and handed to another person), so they may be physically manipulated by the user.

Tangible Symbols

- have a clear relationship with what they represent
- are permanent and only have to be recognized out of a display of symbols
- may be picked up and handed to someone was a clear indication of the individual's choice or intent or placed next to what they represent to reinforce the relationship between it and the symbols
- may be selected or indicated through a motor response, such as picking up, touching, or pointing.

To use a Tangible Symbol an individual needs to:

- be able to perform a specific intentional motor behavior, such as picking up the symbol, pointing, eye pointing, or touching, that can be used to indicate or select a symbol.
- be able to convey some intentional communication, realizing that she or he can control the behavior of another person
- be able to use abstract symbols to communicate.

Electronic Systems

Electronic or high-tech systems that support communication. The most common type is the "calling system." It provides the user with a way to get attention from another person who is not nearby. A message may consist of a tone, such as a beep, or be a voiced message, such as a voice recording or synthesized speech. It is recommended to use whatever communication system the individual with db is using [tangible - (tactile, object, pictures, etc.)]

Input and Output: Access to Systems

Input refers to how the communicator gains access to, or puts information into, the system that the system will convert into a form that communicates with someone else. Two methods are generally used for input:

- direct select - in which the communicator acts directly on the symbol/word, for example, by pointing to or touching it or typing the correct letters for a word.
- scanning - in which the communicator follows a light or auditory message, for example, as the system scans all available choices. Through some actions, such as activating a switch, the communicator stops the scan when it arrive a the desired message.

Output can be

- visual, for example, through direct indication of a symbol, by illumination of a symbol with a liquid-crystal display, or by actual print or Braille output
- auditory, for instance, through speech output with a whole word or spoken letters to form a word (speech output may be "synthesized," "digitized," or true voice reproduction).

When selecting an Electronic System or Device Team Members should examine:

- the sensory, cognitive, and fine motor abilities of the individual for whom the system is being considered
- all available information on the student's communication skills and style
- the individual's motivation and receptiveness for using the system
- the variety of systems that may be used and available
- the current communication needs and environment the system will be utilized in
- the student's future needs
- the costs of purchasing, maintaining, or repairing the system.

AUGMENTATIVE SYSTEMS AND VISUAL ADAPTATIONS

Why make visual adaptations?

- individual's vision loss, visual acuity and efficiency in using residual vision.

Characteristics of visual information that should be examined

- color
- contrast
- size
- distance and angle
- complexity

Designers of visual layout use the following important principles:

- avoid visual clutter
- create a smaller visual array or layout
- place displays according to a student's visual field
- consider the student's visual field
- accommodate a student's visual tracking abilities
- accommodate a student's lighting needs
- consider a student's visual prognosis and future needs.

OTHER FACTORS

- Physical considerations
- Cognitive considerations
- Environmental considerations
- Personal considerations
- Specific System considerations

  

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